First official Devblog for Cityforge

Welcome to the first official devblog for Cityforge. If you’ve ever played a city builder and thought, man, I wish the supply chains went deeper, the demographics felt more real—also that the simulation didn’t buckle under the weight of a massive metropolis—then yeah, you’re in the right place. Cityforge isn’t just a city painter though, it’s a living, breathing nation simulation. To pull off that kind of scale, with all the logistics plus housing management, we knew early on that off the shelf tools wouldn’t cut it. So we made our own, the Systemcraft Engine. Today we’re opening the doors a bit, just to show you how we’re building this world from the ground up, step by step.
